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Showing posts from July, 2016
Interesting information about an early fantasy miniatures game that predates and likely influenced the chainmail fantasy supplement. http://playingattheworld.blogspot.com/2016/01/a-precursor-to-chainmail-fantasy.html https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiavCDLEwvGpqtVKc0-4ygDsBIPf-ZMzZDxKTytRZACLL1DuCuIniG8uzd0nceRr-SU7PHj7jbKZlRCv7rRDVx5YaJP8ZStBAtYDObu4bTGatkOfV6H3Kw2oMu-7bt8N5yQIZYR98djqBA/s1600/mfcag-v28n4-1970-newa-tolkien.jpg https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghQan6TtLvXF15viELgyoi-2-FECWFZb6O75sUYoSIszhFiMIo6gs8qO2rXIKWI5wlA8TypwGDOzltQfvzRbcSw6D7rEEz9Ybtftq3LtZJ_2PSSwJVRYDCsqLIG3w39MbLildLqIhTZr0/s1600/patt-tolkien-rules.jpg
It's certainly taken a while to get back to these musings, but my work schedule was disrupted this week and I had time to read up on some older rules. I bought a copy of Perilous Encounters last year from Nobel Knights. It is basically a D6 combat system where you reference some characteristics and determine what roll you need to beat to score a hit on your opponents forces. Typically either a 4,5, or 6 at the easiest up to just a 6 for the more difficult attacks. While it has a unit structure, the number of attack rolls depends on the number of figures in contact with the defenders and the weapons type. With some longer weapons the 2nd or even the third rank may get to engage as well. I haven't had a chance to try these rules out on the table yet. It seems that they will play something like a slightly looser version of Knights and Magick from Heritage.       What's piqued my interest initially though is the magic system. Spell casters contend for the control o...